Post by Commissioner on Mar 13, 2008 13:54:39 GMT -8
The Official Constitution Of The Elite Keeper League
Article 1: Fantasy Sports
A "Fantasy Sport League" is a group of people who all fake-draft and fake manage a group of players from real sports and use these players acquired stats as a basis for competition against one another. Fantasy Sports Leagues yet to mimic the real sports as much as possible to give the participants the thrill of what it would be like to actually manage a real sports team.
Some Fantasy Sport Leagues are "Keeper Style"- These leagues are set up so that each participant is allowed to keep a fixed number of their players for the following season. Therefore, the same participants compete against each other every season, which raises the enjoyment level.
Article 2: The Elite Keeper League
The Elite Keeper League is an association of Four (4) Keeper style Fantasy Sport Leagues all of which focus on a different sport as a basis for fantasy competition. These sports are MLB, NFL, NBA and NHL.
All official EKL competition is hosted by Espn Fantasy Sports with the use of their free fantasy sport leagues, which are known by the EKL as "Espn Leagues".
Article 3: Schedule
The EKL officially begins in October 2010 with the first season of the NBA and has no end in sight. Each official "EKL Year" begins on Opening Day in the NBA and ends on the conclusion of the NFL Playoffs -this takes approximately thirteen (13) months and encompasses one (1) "Playing Season" (See Below) in each league.
Each individual league also runs on its own schedule that consists of two (2) stages: the "Playing Season" and the "Off Season". For All sports the "playing season consists of of the regular seasons. For all leagues, the offseason consist of any time that the playing season is not going on.
Article 4: General Managers
At all times, the EKL must contain exactly twelve (12) participants, known as "General Managers" or "GMs". All GMs are required to have an email address and I'm programs are a plus.
Article 5: Commissioner
At all times, there must be one (1) GM who also has the role of "Commissioner". The main duties of the commissioner are to govern the leagues, facilitate all league aspects, resolve disputes, and enforce the constitution.
The commissioner serves a life-long term. "Assistant Commissioner" may exist but only at the discretion of the Commissioner.
Article 6: Governance
Although the EKL is governed solely by the commissioner, GMs may request rule changes and ammendments, GMs expulsion, and any other changes. The commissioner has the authority to approve or deny these requests, but may occasionally call on the other GMs to vote on some of these issues. All requests, league voting, and any other legal discussion or question should take place in the "Official Rules" section of the EKL website.
Article 7: Franchises
The term "Franchise" simply refers to all of the sources that GMs have available to them at all times. These resources include an active roster. All GMs own one franchise in each of the three sports leagues. Upon joining the EKL GMs must give a name for each of their franchises (don't have to all be the same). To avoid confusion, GMs will have 1 namer for all teams
Article 8: Active Rosters
Active rosters are the actual team of players GMs use to directly compete with each other on the yahoo leagues. During the off season, GMs may have an unlimited amount of players on their active rosters. During the playing season, GMs will be limited to a twenty-two (25) players maximum in the MLB League and twenty (20) plagers maximum in the NFL, NHL and NBA leagues.
Article 9: Injured Players/Disabled List
During the playing seasons, GMs have access to the Disabled List (DL) that may contain players who are actually on the DL or IR of a real team, as determined by Espn. GMs are allowed a maximum of 3 DL spots. Although players on the DL(IR) are considered on your active roster, they don't count toward the player limit. GMs are able to move players to and from their DL directly on the espn league.
Article 10: Inaugural Drafts
All Inaugural Drafts will take place using Espn's Draft.
Article 11: Keepers
After each season, GMs are allowed to keep a maximum of 24 players from the MLB, NBA, NHL and NFL leagues combined with a maximum of 13 players for each league and a minimum of 3 player. In each league, GMs must provide an official keepers list 2 weeks before the draft.
Article 12: Draft Prep Period
Once all GM's have submitted their keepers, there is a two (2) day "Draft Prep Period". During this period, all keepers are placed on everyone's espn League Team, the draft order is announced and no trades made. GM's are able to view all official players who are in the draft player pool by clicking "players" directly on the Espn League.
Article 13: Rookie and Free Agent Drafts
A 2 round rookie draft will take place 2 weeks before the free agent draft. This draft order will be reverse standing of previous year. No rookie draft for MLB.
All drafts after the inaugural drafts are known as "Free Agent Drafts". Draft order will be
Final Standings from previous year.
Mlb will be reverse standings.
All Rookie and free agent draft will take place via league board (proboards)
Article 14: Active Roster Transactions
The league will utilize the FAAB feature for adding and dropping. You will have $100 for entire season to bid to add players.
ARTICLE 15: TRADING
GMs are allowed to trade all resources available to them, which include Active Roster Players, Draft Picks (for the following draft only), an unlimited amount of times.
There are no guidelines/rules regarding structure of trades - GMs can formulate trades however they would like with as many GMs involved as they would like. However, no "Inter-League Trading" is allowed.
For each league, trades are allowed year around except during the "No-Trade Period", which is the seven (7) day time period which begins five (5) days before the draft and ends two (2) days after the draft. Note that this time period includes the draft itself.
When two or more GMs come to a trade agreement, they must make trade via espn.
When trades are posted, the Commissioner reviews them as soon as possible. The Commissioner shall not judge the "fairness" of trades (as this is a common mistake in fantasy sports), but instead judge on the basis of whether or not trades could possibly benefit all GMs involved. Most of the time, the Commissioner passes trades right away. But, when the Commissioner simply cannot figure out how trades could possibly benefit all GMs involved, then the Commissioner "Challenges" them. When trades are challenged, they are put on hold onto the GMs involved voice their explanations to the Commissioner. After all explanations have been considered and analyzed, the Commissioner either passes or vetoes them.
When trades are passed, the Commissioner makes the necessary changes to the Espn League and/or Website.
When the Commissioner is involved in a trade, GMs (excluding the Commissioner and other GM(s) involved) vote on it. If no GMs vote to veto a Commissioner trade within 24 hours, then the trade is passed. If at least one GM votes to veto a Commissioner trade, then the trade will stay pending for an extra 24 hours, making a total of 48 hours. At least seven of the GMs must vote to veto a Commissioner trade for it to be vetoed. If six or less vote to veto, then the trade is passed.
Article 1: Fantasy Sports
A "Fantasy Sport League" is a group of people who all fake-draft and fake manage a group of players from real sports and use these players acquired stats as a basis for competition against one another. Fantasy Sports Leagues yet to mimic the real sports as much as possible to give the participants the thrill of what it would be like to actually manage a real sports team.
Some Fantasy Sport Leagues are "Keeper Style"- These leagues are set up so that each participant is allowed to keep a fixed number of their players for the following season. Therefore, the same participants compete against each other every season, which raises the enjoyment level.
Article 2: The Elite Keeper League
The Elite Keeper League is an association of Four (4) Keeper style Fantasy Sport Leagues all of which focus on a different sport as a basis for fantasy competition. These sports are MLB, NFL, NBA and NHL.
All official EKL competition is hosted by Espn Fantasy Sports with the use of their free fantasy sport leagues, which are known by the EKL as "Espn Leagues".
Article 3: Schedule
The EKL officially begins in October 2010 with the first season of the NBA and has no end in sight. Each official "EKL Year" begins on Opening Day in the NBA and ends on the conclusion of the NFL Playoffs -this takes approximately thirteen (13) months and encompasses one (1) "Playing Season" (See Below) in each league.
Each individual league also runs on its own schedule that consists of two (2) stages: the "Playing Season" and the "Off Season". For All sports the "playing season consists of of the regular seasons. For all leagues, the offseason consist of any time that the playing season is not going on.
Article 4: General Managers
At all times, the EKL must contain exactly twelve (12) participants, known as "General Managers" or "GMs". All GMs are required to have an email address and I'm programs are a plus.
Article 5: Commissioner
At all times, there must be one (1) GM who also has the role of "Commissioner". The main duties of the commissioner are to govern the leagues, facilitate all league aspects, resolve disputes, and enforce the constitution.
The commissioner serves a life-long term. "Assistant Commissioner" may exist but only at the discretion of the Commissioner.
Article 6: Governance
Although the EKL is governed solely by the commissioner, GMs may request rule changes and ammendments, GMs expulsion, and any other changes. The commissioner has the authority to approve or deny these requests, but may occasionally call on the other GMs to vote on some of these issues. All requests, league voting, and any other legal discussion or question should take place in the "Official Rules" section of the EKL website.
Article 7: Franchises
The term "Franchise" simply refers to all of the sources that GMs have available to them at all times. These resources include an active roster. All GMs own one franchise in each of the three sports leagues. Upon joining the EKL GMs must give a name for each of their franchises (don't have to all be the same). To avoid confusion, GMs will have 1 namer for all teams
Article 8: Active Rosters
Active rosters are the actual team of players GMs use to directly compete with each other on the yahoo leagues. During the off season, GMs may have an unlimited amount of players on their active rosters. During the playing season, GMs will be limited to a twenty-two (25) players maximum in the MLB League and twenty (20) plagers maximum in the NFL, NHL and NBA leagues.
Article 9: Injured Players/Disabled List
During the playing seasons, GMs have access to the Disabled List (DL) that may contain players who are actually on the DL or IR of a real team, as determined by Espn. GMs are allowed a maximum of 3 DL spots. Although players on the DL(IR) are considered on your active roster, they don't count toward the player limit. GMs are able to move players to and from their DL directly on the espn league.
Article 10: Inaugural Drafts
All Inaugural Drafts will take place using Espn's Draft.
Article 11: Keepers
After each season, GMs are allowed to keep a maximum of 24 players from the MLB, NBA, NHL and NFL leagues combined with a maximum of 13 players for each league and a minimum of 3 player. In each league, GMs must provide an official keepers list 2 weeks before the draft.
Article 12: Draft Prep Period
Once all GM's have submitted their keepers, there is a two (2) day "Draft Prep Period". During this period, all keepers are placed on everyone's espn League Team, the draft order is announced and no trades made. GM's are able to view all official players who are in the draft player pool by clicking "players" directly on the Espn League.
Article 13: Rookie and Free Agent Drafts
A 2 round rookie draft will take place 2 weeks before the free agent draft. This draft order will be reverse standing of previous year. No rookie draft for MLB.
All drafts after the inaugural drafts are known as "Free Agent Drafts". Draft order will be
Final Standings from previous year.
Mlb will be reverse standings.
All Rookie and free agent draft will take place via league board (proboards)
Article 14: Active Roster Transactions
The league will utilize the FAAB feature for adding and dropping. You will have $100 for entire season to bid to add players.
ARTICLE 15: TRADING
GMs are allowed to trade all resources available to them, which include Active Roster Players, Draft Picks (for the following draft only), an unlimited amount of times.
There are no guidelines/rules regarding structure of trades - GMs can formulate trades however they would like with as many GMs involved as they would like. However, no "Inter-League Trading" is allowed.
For each league, trades are allowed year around except during the "No-Trade Period", which is the seven (7) day time period which begins five (5) days before the draft and ends two (2) days after the draft. Note that this time period includes the draft itself.
When two or more GMs come to a trade agreement, they must make trade via espn.
When trades are posted, the Commissioner reviews them as soon as possible. The Commissioner shall not judge the "fairness" of trades (as this is a common mistake in fantasy sports), but instead judge on the basis of whether or not trades could possibly benefit all GMs involved. Most of the time, the Commissioner passes trades right away. But, when the Commissioner simply cannot figure out how trades could possibly benefit all GMs involved, then the Commissioner "Challenges" them. When trades are challenged, they are put on hold onto the GMs involved voice their explanations to the Commissioner. After all explanations have been considered and analyzed, the Commissioner either passes or vetoes them.
When trades are passed, the Commissioner makes the necessary changes to the Espn League and/or Website.
When the Commissioner is involved in a trade, GMs (excluding the Commissioner and other GM(s) involved) vote on it. If no GMs vote to veto a Commissioner trade within 24 hours, then the trade is passed. If at least one GM votes to veto a Commissioner trade, then the trade will stay pending for an extra 24 hours, making a total of 48 hours. At least seven of the GMs must vote to veto a Commissioner trade for it to be vetoed. If six or less vote to veto, then the trade is passed.